/* CASA Framework for ActionScript 3.0 Copyright (c) 2008, Contributors of CASA Framework All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the CASA Framework nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.casaframework.time { import flash.events.Event; import org.casaframework.time.EnterFrame; import org.casaframework.control.IRunnable; /** Creates a callback after one or more frames. The class helps prevent race conditions by allowing recently created MovieClips, Classes, etc. a frame to initialize before proceeding. @author Aaron Clinger @version 03/19/08 @example package { import flash.display.MovieClip; import org.casaframework.time.FrameDelay; public class MyExample extends MovieClip { protected var _frameDelay:FrameDelay; public function MyExample() { super(); this._frameDelay = new FrameDelay(this._onInitComplete); this._frameDelay.start(); } protected function _onInitComplete():void{ trace("Ready!"); } } } */ public class FrameDelay implements IRunnable { protected var _arguments:Array; protected var _callBack:Function; protected var _count:uint; protected var _frames:uint; protected var _enterFrameInstance:EnterFrame; /** Runs a function at a specified periodic interval. @param closure: The function to execute. @param frames: The amount of frames to delay. @param arguments: Arguments to be passed to the function when executed. */ public function FrameDelay(closure:Function, frames:uint = 1, ...arguments) { super(); this._callBack = closure; this._frames = frames; this._arguments = arguments; this._enterFrameInstance = EnterFrame.getInstance(); } /** Starts or restarts the delay. */ public function start():void { this._count = 0; this._enterFrameInstance.addEventListener(Event.ENTER_FRAME, this._onEnterFrame, false, 0, true); } /** Stops the delay from completing. */ public function stop():void { this._enterFrameInstance.removeEventListener(Event.ENTER_FRAME, this._onEnterFrame); } protected function _onEnterFrame(e:Event):void { if (++this._count >= this._frames) { this.stop(); this._callBack.apply(null, this._arguments); } } } }